Class 12 Media and Entertainment Chapter 3 Rendering, Compositing and File Formats Solutions English Medium As Per AHSEC New Syllabus to each chapter is provided in the list so that you can easily browse through different chapters Class 12 Media and Entertainment Chapter 3 Rendering, Compositing and File Formats Question Answer and select need one. Class 12 Media and Entertainment Chapter 3 Rendering, Compositing and File Formats Notes Download PDF. AHSEC Class 12 Elective Media and Entertainment Question Answer English Medium.
Class 12 Media and Entertainment Chapter 3 Rendering, Compositing and File Formats
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Rendering, Compositing and File Formats
Chapter: 3
| SESSION 1: RENDERING AND COMPOSITING |
| Check Your Progress |
A. Multiple Choice Questions:
1. What is the primary goal of composition in photography?
(a) To create random placements of objects.
(b) To direct the viewer’s attention toward the most significant elements.
(c) To focus only on the subject’s features.
(d) To use bright colours to distract the viewer.
Ans: (b) To direct the viewer’s attention toward the most significant elements.
2. Which compositional guideline is based on the Golden Ratio?
(a) Rule of Thirds.
(b) Leading Lines.
(c) Framing.
(d) Symmetry.
Ans: (a) Rule of Thirds.
3. What is the purpose of Interactive Photorealistic Rendering (IPR)?
(a) To batch render multiple frames at once.
(b) To update the display to show the most recent change in a scene.
(c) To visualize scenes in low resolution.
(d) To increase rendering time significantly.
Ans: (b) To update the display to show the most recent change in a scene.
4. What does Render View allow in Maya?
(a) Rendering only at full resolution.
(b) Viewing a specific portion of a scene as it renders.
(c) Rendering with reduced pixel quality.
(d) Quick adjustments without rendering the scene.
Ans: (b) Viewing a specific portion of a scene as it renders
5. What does the term batch render refer to in Maya?
(a) Rendering a specific frame only.
(b) Rendering an entire scene in one process.
(c) Repeating the render process for an individual object.
(d) Adjusting the scene’s lighting.
Ans: (b) Rendering an entire scene in one process.
6. What does the Render Region function in Maya help with?
(a) Rendering the entire scene at once.
(b) Isolating specific areas of the scene for quicker rendering.
(c) Displaying the scene without any visual changes.
(d) Saving the rendered image.
Ans: (b) Isolating specific areas of the scene for quicker rendering.
7. How can a user render selected objects only in Maya?
(a) Use the “Interactive Rendering” option.
(b) Select Render > Render Selected Objects Only.
(c) Use hardware texturing.
(d) Enable Auto Render Region.
Ans: (b) Select Render > Render Selected Objects Only.
8. What is the purpose of Render Pass in Maya’s rendering process?
(a) To create subfolders for images.
(b) To specify different visual effects applied to objects in a scene.
(c) To change the resolution of the output file.
(d) To render the entire scene without any alterations.
Ans: (b) To specify different visual effects applied to objects in a scene.
9. Which file format is used for multi-channel rendering in Maya?
(a) JPEG.
(b) TIFF.
(c) OpenEXR.
(d) PNG.
Ans: (c) OpenEXR.
10. What does the token <RenderLayer> in Maya’s render settings refer to?
(a) The camera angle used for rendering.
(b) The name of the render layer being used.
(c) The type of image resolution selected.
(d) The render pass type being applied.
Ans: (b) The name of the render layer being used.
| SESSION 2: WORKING WITH FILE FORMATS |
| Check Your Progress |
A. Multiple Choice Questions:
1. What is the default extension for a Maya Binary file?
(a) .ma.
(b) .mb.
(c) .obj.
(d) .mel.
Ans: (b) .mb.
2. Which file format is commonly used for exporting UV snapshots for editing in Photoshop?
(a) .png.
(b) .obj.
(c) .exr.
(d) .jpg.
Ans: (a) .png.
3. In Maya, which plugin is required for exporting OBJ files?
(a) objExport.
(b) anim-Import-Export.
(c) physx.
(d) bullet.mll.
Ans: (a) objExport.
4. Which of the following file formats can be used for saving rendered images in Maya?
(a) .avi.
(b) .tga.
(c) .bmp.
(d) All of the above.
Ans: (d) All of the above.
5. Which of these file formats is used for saving a motion file in Maya?
(a) .mov.
(b) .avi.
(c) .gif.
(d) .png.
Ans: (a) .mov.
6. Which extension is used for exporting a file in Maya ASCII format?
(a) .mb.
(b) .ma.
(c) .mel.
(d) .obj.
Ans: (b) .ma.
| SESSION 3: TROUBLE SHOOTING |
| Check Your Progress |
A. Multiple Choice Questions:
1. What is the purpose of a Texture Library?
(a) To store textures for quick access during texturing.
(b) To store 3D models.
(c) To store rendered images.
(d) None of the above.
Ans: (a) To store textures for quick access during texturing.
2. What are the three types of Bitmaps commonly found in a Texture Library?
(a) Photos, videos, and scans.
(b) Photos, scans, and hand-painted maps.
(c) Photos, animations, and textures.
(d) None of the above.
Ans: (b) Photos, scans, and hand-painted maps.
3. What should be avoided when photographing textures for a library?
(a) Overcast days.
(b) Bright sunlight causes heavy shadows.
(c) Nighttime lighting.
(d) Diffuse light sources.
Ans: (b) Bright sunlight causing heavy shadows.
4. What resolution is considered optimal for textures in a library?
(a) 256 lines.
(b) 512 to 2048 lines.
(c) 1024 lines only.
(d) 2048 to 4096 lines.
Ans: (b) 512 to 2048 lines.
5. What feature in Maya helps speed up texturing by adjusting attributes like Colour Gain and Colour Offset?
(a) Texture Mapping.
(b) Colour Gain and Colour Offset attributes.
(c) Texture Library.
(d) Particle Sampler.
Ans: (b) Colour Gain and Colour Offset attributes.
6. Which of the following types of particles in Maya can be assigned materials such as Lambert, Blinn, or Phong?
(a) MultiPoint particles.
(b) Cloud and Tube particles.
(c) Blobby Surface particles.
(d) Points particles.
Ans: (c) Blobby Surface particles.

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