NCERT Class 10 Health and Physical Education Chapter 7 Team Games and Sports – II

NCERT Class 10 Health and Physical Education Chapter 7 Team Games and Sports – II Solutions English Medium As Per New Syllabus. to each chapter is provided in the list so that you can easily browse through different chapters NCERT Class 10 Health and Physical Education Chapter 7 Team Games and Sports – II and select need one. NCERT Class 10 Health and Physical Education Chapter 7 Team Games and Sports – II Question Answers Download PDF. CBSE Class 10 Health and Physical Education Solutions in English.

NCERT Class 10 Health and Physical Education Chapter 7 Team Games and Sports – II

Also, you can read the NCERT book online in these sections Solutions by Expert Teachers as per Central Board of Secondary Education (CBSE) Book guidelines. CBSE Class 10 Health and Physical Education Notes English Medium are part of All Subject Solutions. Here we have given NCERT Class 10 Health and Physical Education Notes, CBSE Class 10 Health and Physical Education Solutions for All Chapters, You can practice these here.

Chapter: 7

ASSESSMENT
KABADDI

I. Answer the following Questions

1. List the landmarks in the history of Kabaddi in India.

Ans: The landmarks in the history of Kabaddi in India are:

(i) Kabaddi was demonstrated at the international level for the first time at the 1936 Berlin Olympics by Hanuman Vyayam Pracharak Mandal, Amravati.

(ii) The game was introduced in the Indian Olympic Games at Calcutta in 1938.

(iii) In 1950, the All India Kabaddi Federation (AIKF) was established and standard rules were framed.

(iv) The Amateur Kabaddi Federation of India (AKFI) was founded in 1973.

(v) After the formation of AKFI, the first Men’s National Championship was held in Madras (Chennai) and the Women’s National Championship in Calcutta (Kolkata) in 1955.

(vi) The Asian Kabaddi Federation (AKF) was established in 1978.

(vii) The International Kabaddi Federation (IKF) became the international governing body of Kabaddi.

2. What is the system of scoring in Kabaddi?

Ans: A team is awarded one point for every opponent player who is deemed out. Additionally, if your team manages to get all the players of the opponent team out, your team receives 2 bonus points, which is known as a “Lona”.

3. What are the rules regarding substitutions?

Ans: A team can substitute up to five reserve players with the referee’s permission during a time-out or interval. Substituted players are also allowed to be re-substituted into the game. However, if a player is suspended or disqualified, no substitution is permitted for that player, and the team must continue playing with fewer players. Substitutions are not allowed during an official time-out or for players who are already deemed out.

4. What is a bonus point?

Ans: A bonus point is awarded to a raider when they successfully cross the bonus line, provided that there are a minimum of 6 defending players (antis) present on the court. To score this point, the raider must cross the line before touching the antis or being caught by them. It is important to note that scoring a bonus point does not allow a team to revive an “out” player.

5. What is the Golden Raid rule?

Ans: The Golden Raid rule is a tie-breaking method used in Kabaddi. If a match ends in a draw and remains tied even after the standard extra time (tie-breaker halves) is played, a Golden Raid is conducted to decide the winner. During a Golden Raid, the team that successfully scores a point first is declared the winner of the match.

II. Fill in the Blanks

1. The Kabaddi court measures______________ meters with a dividing line in between making it into identical halves.

Ans: The Kabaddi court measures 13×10 (for men) or 12×8 (for women) meters with a dividing line in between making it into identical halves.

2. Each team consists of minimum ____________ and maximum _____________ players, but only 7 players take the ground at a time.

Ans: Each team consists of minimum 10 and maximum 12 players, but only 7 players take the ground at a time.

3. The duration of the match is two halves of ____________ minutes with ____________ minutes interval in case of men and junior boys and of ____________ minutes with ____________ minutes interval in the case of women and junior girls.

Ans: The duration of the match is two halves of 20 minutes with 5 minutes interval in case of men and junior boys and of 15 minutes with 5 minutes interval in the case of women and junior girls.

4. Each team shall be allowed to take ____________ “time outs” of _____________ seconds each in each half.

Ans: Each team shall be allowed to take two “time outs” of 30 seconds each in each half.

KHO-KHO

I. Fill in the Blanks

1. In Kho-Kho, one team becomes the ____________ and the other the ____________ or runners.

Ans: In Kho-Kho, one team becomes the chasers and the other the dodgers or runners.

2. Many historians say that Kho-Kho is actually a modified form of ‘_____________’.

Ans: Many historians say that Kho-Kho is actually a modified form of ‘Rathera’.

3. The first ever book of Kho-Kho rules was published from Gymkhana Baroda, in _____________.

Ans: The first ever book of Kho-Kho rules was published from Gymkhana Baroda, in 1924.

4. The year 1936 got the golden opportunity for the game of Kho-Kho when _____________ featured an exhibition of Kho-Kho in the main stadium.

Ans: The year 1936 got the golden opportunity for the game of Kho-Kho when Berlin Olympic Games featured an exhibition of Kho-Kho in the main stadium.

5. The first ever All India Kho-Kho Championships were organised at ____________ in 1959-60 under the auspices of _____________ of India.

Ans: The first ever All India Kho-Kho Championships were organised at Vijaywada in 1959-60 under the auspices of Kho-Kho Federation of India.

6. The Indian Olympic Association has included kho-kho as a discipline in the next _____________ Games to be held in New Delhi in _____________.

Ans: The Indian Olympic Association has included kho-kho as a discipline in the next South Asian Games to be held in New Delhi in 2013.

II. State whether True or False

1. In Kho-Kho, each team consists of 15 players, but only 12 players take the field for a contest.

Ans: False.

2. A match consists of 4 innings. An innings consists of chasing and running turns of 9 minutes each.

Ans: False.

3. The chasers can only run in one direction and cannot cut across the sitters unlike the dodgers who can run randomly and in between the sitters.

Ans: True.

4. The equipment used in Kho-Kho are posts, two watches, and score board.

Ans: False.

5. A Kho-Kho playground (or pitch) is rectangular. It is 29 meters in length and 16 meters in width.

Ans: False.

6. One side of the rectangle is 20 meter and the other side is 9 meters.

Ans: False.

7. At the end of the innings there is an interval of 5 minutes and an interval of 2 minutes, in between the turns.

Ans: False.

JUDO

I. Answer the following Questions

1. Briefly list the typical characteristics of Judo?

Ans: Typical characteristics of Judo are:

(i) Judo is a popular martial art, combative sport, and Olympic sport.

(ii) The word “Ju” means gentle and “Do” means the way or path.

(iii) It was developed in Japan in the late 19th century from Jujutsu.

(iv) It is based on the principles of balance and leverage.

(v) The main objective is to throw or put the opponent on the ground, immobilise, subdue them with grappling techniques, or force them to submit by joint locks or strangleholds/chokeholds.

(vi) Strikes and thrusts with the hands and feet are also included as part of self-defence training.

(vii) Judo is practised for competition as well as self-defence.

2. Why should we learn Judo?

Ans: We should learn Judo primarily for two main reasons: for participation in competitions and for self-defense. As a popular combative martial art and an Olympic sport, learning Judo equips a person with competitive skills where the main objective is to successfully throw or put down an opponent to the ground. Furthermore, it is an excellent method for self-defense because it trains individuals to immobilize or subdue an opponent using grappling maneuvers, joint locks, strangleholds, and chokes. By learning Judo, one also masters various strikes and thrusts using the hands and feet, making it a highly effective and comprehensive skill for protecting oneself in real-life situations.

3. How has Judo developed in India?

Ans: The development of Judo in India systematically began with the formation of the Judo Federation of India (JFI) in 1965. Soon after its establishment, the first National Judo Championship was organized in 1966. Gradually, the sport gained popularity and became a part of school and university games. Over the years, the infrastructure and training facilities for Judo have improved, and Indian judokas (Judo players) have successfully represented the country and won medals in major international events like the Asian Games, Commonwealth Games, and the Olympics.

II. Fill in the Blanks

1. There is one ____________ who walks around inside the contest area and conducts the match and there are _____________ judges who sit diagonally across the mat from one another, each in a corner.

Ans: There is one referee who walks around inside the contest area and conducts the match and there are two judges who sit diagonally across the mat from one another, each in a corner.

2. Contestants, who are known as _____________, compete for ____________ minutes for men and ____________ minutes for women.

Ans: Contestants, who are known as Judokas, compete for 5 minutes for men and 4 minutes for women.

3. The judoka wears loose-fitting judo uniforms called ____________ because _____________.

Ans: The judoka wears loose-fitting judo uniforms called judogi because a rival should be able to get a grip on either one of them so as to be able to make a judo throw.

4. The entire competition area in judo is ____________ to ____________ square feet (14 to 16 meters).

Ans: The entire competition area in judo is 46 to 53 square feet (14 to 16 meters).

5. In the middle of the contest area are two pieces of tape, one _____________ and one _____________.

Ans: In the middle of the contest area are two pieces of tape, one blue and one white.

6. To win the contest a Judoka must score an ____________ a score that equals 10 points by using successful Judo techniques.

Ans: To win the contest a Judoka must score an Ippon a score that equals 10 points by using successful Judo techniques.

7. Penalty points can also be awarded against a Judoka. These penalties are: ___________, _____________ and ____________.

Ans: Penalty points can also be awarded against a Judoka. These penalties are: shido, hansoku and hansoku-make.

WRESTLING

I. Answer the following Questions

1. List the landmarks in the history of wrestling in India?

Ans: The landmarks in the history of wrestling in India are:

(i) Wrestling has been a part of Indian society since ancient times and was popularly known as Malla Yuddha.

(ii) It received regular patronage from Indian emperors and kings.

(iii) In the Mahabharata, Bhima was regarded as a great wrestler, while Jarasandha, Duryodhana, and Karna were also famous wrestlers.

(iv) The Ramayana also mentions wrestling, and Hanuman is described as a great wrestler.

(v) During the British rule, wrestling gained further encouragement and was included in military training.

(vi) India was considered among the top 10 wrestling nations until the 1960s.

(vii) India hosted the World Wrestling Championship in New Delhi in 1967.

2. List and describe the scoring rules and terms of wrestling.

Ans: The major scoring terms in wrestling are:

(i) Takedown: Bringing an opponent to the mat from a standing position. This awards 1 point, but more points can be scored if the opponent lands on their back.

(ii) Exposure: Turning an opponent’s shoulders toward the mat, breaking a 90-degree angle. Holding this danger position for five seconds yields 1 extra point.

(iii) Reversal: When the wrestler underneath successfully reverses their position and gains top control, earning 1 point.

(iv) Escape: When the bottom wrestler breaks free and gets to their feet facing the opponent, scoring 1 point.

(v) Point Values: Holds on the ground give 1 point, placing an opponent in danger gives 2 points, immediate danger gives 3 points, throwing an opponent from a great height gives 4 points, and grand amplitude throws that result in immediate danger give 5 points.

(vi) Fall: Pinning both of the opponent’s shoulders to the ground instantly wins the bout.

NEW VIDEO CLASS

Subject Ka Complete Video Solution Dekhein

Step-by-step easy concept explanation aur full questions Answer ke liye watch karein ya app download karein:

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Scroll to Top